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Box Dioramas.com

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    • Geoff Barnes
    • Tom Bassett
    • Michael Berger
    • Joe Berton
    • Bob Bethea
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    • Doug Cohen
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    • Hervé Dagès
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    • Alain Devroey
    • Greg DiFranco
    • Ian Duthie
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    • Ingvild Eiring
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    • John Fraim
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    • Mitsuo Kure
    • Dennis Levy
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    • John Long
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    • Alain Lunke
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    • Antonio Marcello
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    • John Reid
    • Dave Reynolds
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    • Gary Sausmikat
    • Michael Scarborough
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Box Dioramas.com

A Website Devoted to the Art of the Box Diorama

Barry Biediger on Forced Perspective

Box Dioramas.com

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    • Geoff Barnes
    • Tom Bassett
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    • Joe Berton
    • Bob Bethea
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    • Joan Biediger
    • Mike Blank
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    • Doug Cohen
    • Peter Culos
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    • Jim DeRogatis
    • Alain Devroey
    • Greg DiFranco
    • Ian Duthie
    • Markus Eckmann
    • Ingvild Eiring
  • CURRENT ARTISTS F-M/
    • Alex Friedrich
    • John Fraim
    • Masahiro Fukaya
    • Luigi Fusco
    • Ichiyoh Haga
    • Jon Harbuck
    • Bill Horan
    • Bill Huffman
    • Bob Huryk
    • Nick Infield
    • Warren Jones
    • Gerard Joria
    • Mitsuo Kure
    • Dennis Levy
    • Greg Liebert
    • John Long
    • Per Olav Lund
    • Alain Lunke
    • Jack Lynch
    • Klaus Maier
    • Antonio Marcello
    • Richard E. Mason
    • Cynthia Parsons McDaniel
    • Mike McFadden
    • Gareth McGorman
  • Current Artists N-Z/
    • Richard Poisson
    • John Reid
    • Dave Reynolds
    • Jim Rice
    • Andreas Rousounelis
    • Ricardo Ruiz Gomez
    • Anders Runnholm
    • Robert Santos
    • Gary Sausmikat
    • Michael Scarborough
    • John Schley
    • Tommi Simone
    • Tom Surlak
    • Anthony Tedesco
    • Francesco Terlizzi
    • Scotte Turner
    • Marijn Van Gils
    • Victor Wong
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  • Major Influences Galleries/
    • Ray Anderson
    • Roy Andersen
    • Paul Cunningham
    • Dwight Franklin
    • Reginald Franklin
    • Sheperd Paine
    • Theodore Pitman
    • Lewis Pruneau
    • Hans Reuters & Gregg Volke
    • Ronan-Jim Sevellec
    • Philip O. Stearns
    • Peter Twist
    • Spencer Van Gulick
    • Various Artists & Older Work
    • Alan Wolfson
  • Videos/
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  • The Small Subjects Podcast/

Barry Biediger on Forced Perspective

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Barry wrote the following notes on forced perspective in response to a modeler who asked this site’s our advice about applying that technique in a box-in-progress. I thought it was well worth sharing with anyone considering playing with the technique.

I have tried to calculate the size of objects at certain distances for forced perspective scenes (here’s a size/distance calculator) and I’ve tried to do something similar to the vanishing point with strings solution some artists mention, but using triangles of foam-core. For some reason, I couldn't get the angles and sizes of things worked out using those methods. In my limited use of forced perspective, I found that just eyeballing it worked best for me.  I sometimes start by printing out a photo of an object at scale, then deciding what distance you need to have between it and the viewing window—keeping in mind that you will need some distance between it and the back of the scene as well. Next, measure the size of the nearest part of the scene.  Then, mock up the object at the distance it needs to be in the scene, and set your converging walls between the nearest part of the scene you measured and the object.

In my opinion, a bigger factor in selling the idea of forced perspective than exact distances and scales is limiting the viewing window so the viewer can't change their viewing angle much, since small changes in viewing angle will kill the forced-perspective illusion. If you need to have something like, say, foliage in the scene, keep in mind that you can have some larger, more defined leaves nearer the viewer and smaller, fuzzier leaves toward the back. This holds for any objects or groundwork in the scene.

However you approach it, any time spent mocking up the scene will pay off. Use styrofoam, foam core, Play-Doh, or whatever else is easy to work with to see to the scene will work how you want it to. The more you tweak, or even remake your mock-ups, the easier and faster the final modeling will be.

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